![]() Hitting R1 will use the characters ranged weapon (a wand, gun or bow depending on who it is), you don’t have to worry about collecting ammo but these attacks do consume MP. There are light and heavy melee attacks available and timing your dodging/blocking is essential. ![]() It’s in real-time and involves three members of your party who you can rotate between by pressing up or down on the D-Pad. The combat is rather different this time around. The quests may be simple, but when the person in need is a badass dogfolk warrior with scars on her face, you’re damn right I’ll go kill Tough Monster #36. The script and character design play no small part in making these side quests worthwhile. However, when a large number of these quests are given to you by potential citizens and the reward for completing them, along with an item, some gold and some XP, is having said citizen join your kingdom? Then just like the search for a new sword, I’m hooked. Granted, the quest design is not winning any awards. Go kill this particularly difficult monster. Go to this cave or forest and find this item, kill this monster, or talk to this person. The majority of side quests in Ni no Kuni II are simple in nature. Building up my kingdom gave me that exact same feeling only on a bigger scale. One of the best things about RPGs is getting that new weapon or outfit, seeing how much more powerful it makes you in combat and how cool it looks on your character. Now, this sort of thing may not be to everyone’s taste but I found it incredibly gratifying. You get back as much as you’re willing to put in, and aside from a few story specific tasks, the game doesn’t force you to invest a huge amount of time in building up your kingdom if you don’t want to. Need a particular kind of fish for a side quest? Chuck some citizens into your fish market to speed up its resource gathering. Maxing out everything is going to take you a long time, definitely longer than it’ll take you to complete the story, but the system also allows for specialisation. Each building and the kingdom itself can be levelled up by spending Kingsguilders, with citizens levelling up for free after a certain amount of time. Then there are the various buildings that allow you to, over time, gather resources that are used for quests, crafting, research and the like. Using a unique currency called Kingsguilders, you can research various upgrades for your party, your armies, or even the management of the kingdom itself. What you have here is essentially a customisable town that over the course of the game you will fill up with the people you meet who you can put to work in the facilities you build. Citizen by citizen, building by building you are able to found a new nation, gathering to your banner all those who want a fresh start, or those who, just like Evan, have lost everything.Įverything in Ni no Kuni II is tied into the kingdom-building mechanic. Certainly not an unfamiliar premise, yet what sets Ni no Kuni II apart is that this goal of building a kingdom is far more than a story beat, it’s something the player actually has a hand in. Together, Evan and Roland manage to escape Ding Dong Dell and set off on their journey to rebuild what they’ve lost: an entirely new kingdom, one of their own making where everyone is happy and there’s no war. He meets Evan, prince of Ding Dong Dell, whose father King Leonhard has recently died and whose kingdom is now being usurped by the evil Mausinger and his cronies. Within minutes you’re controlling Roland, president of an America-equivalent in a world similar to our own, who suddenly finds himself in another world altogether as a much younger man. The narrative wastes no time getting started. Ni no Kuni II is a game that promises no shortage of things to do, but is it fun to actually do them, or is it all just busywork? The combat has more in common with Action RPGs like Nier: Automata or Bayonetta than it does with its predecessor, there’s a Suikoden-esque kingdom-building system, real-time skirmish battles with mini-armies reminiscent of Little King’s Story or Pikmin, and the characters, world and story are entirely separate to those of the original. Five years later we’ve been graced with Ni no Kuni II: Revenant Kingdom, a confident sequel that features a lot of the same elements that made the original so great, but one that ultimately arrives as a strikingly different package. Bursting with vibrant colour, gorgeous vistas and adorable characters, Ni no Kuni was a simple, awkwardly-titled but inescapably delightful JRPG. Evan and his closest allies, who unlock automatically during the story.The first console Ni no Kuni title, Wrath of White Witch, arrived on the scene in 2013 and boasted an art style rivalling the best of Studio Ghibli (and indeed featured animated cutscenes made by them).
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